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In my first session withElden Ring,I crossed blades with a man named Margit the Fell Omen.

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Hed launch into the acrid sky above and crash down like a meteor slamming into the earth.

Dodge a second too late and youre toast.

This was a sensation Ive grown quite accustomed to in my decade playing FromSoftware games.

Martin, with faint hopes that the arcaneDark Soulsphilosophy would finally snap into place for them.

That is, of course, until I remembered thatElden Ringoffers a sprawling open world.

Countless mysteries, treasures, and, most importantly,easier bossesglimmered on the lush horizon.

Margit, as it turns out, wasnt a punitive skill check or a hauty taunt to amateurs.

Even if you havent played a FromSoftware game before, youre probably already aware ofDark Soulsportentous reputation.

The game arrived in 2011 and gleefully subverted all of the pragmatic trends in the games industry.

Even the basic mechanics were cloaked in an opaque fog.

Youll need that too.)

That lack of intuitiveness madeDark Soulsa classic.

After all, rummaging around in the void is maddening until you find something interesting.

Compare that stubbornness toElden Ring,a game that contains an inventory section titled simply Info.

Navigate there to read about nearly all of the mechanics in the game, spelled out in plain English.

Did you forget how to execute a guard counter?Elden Ringis eager to remind you.

The Lands Between are dotted with those once-sacrilegious incidental checkpoints.

FromSoftware has even gone so far to includeloading screen tips, perhaps its greatest olive branch to fearful recruits.

Yes, whenever you fast travel, expect to be gently reacquainted with the richness ofElden Ringsmechanics.

FromSoftware previously used to use that real estate to dispense more of its spectacularly esoteric lore.

Now it wants to ensure we remember that our horse can double-jump.

That pairs nicely with the compass the studio has included at the top of the screen.

The most conservative FromSoftware fans might fear that those concessions could result in a more mundane universe.

(I promise you hes a lot easier to defeat than it sounds.)

And honestly, I think FromSoftware needed to make these concessions.

The companys last game wasSekiro,a fantastic ronin adventure that included a uniquely tough final boss.

I never beat him, because the game pushed me past my breaking point.

In fact, it couldnt be happier that youre along for the ride.

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