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Father to a child named Atreus, Kratoss emotionally repressed parenting reflected his somatic approach to the world.

God of Warpresented a newly self-reflective style for a franchise which debuted in 2005.
Kratos would zip betweengratuitous orgyandbone-crunching battlelike a porn-addicted, creatine-addled adolescent.
In a sense, he embodied the teenage phase of the industry writ large.
Ragnarokcrackles into life once you assume control of the young Atreus in the verdant forest realm called Ironwood.
He meets another teenager, Angrboda, who spends her days painting murals that appear to depict prophecies.
Angrboda represents one of the important waysRagnarokimproves on its 2018 predecessor.
The games narrative was built on the death of Kratoss wife and Atreuss mom, Faye.
This is a shame because, together, she and Atreus light up the screen.
In a climactic fight between Thor and Kratos, Thor bellows, We dont change, we are destroyers.
Kratoss response: No more, no more.
For the sake of our children, we must be better.
He forgets about the past 20 hours spent tearing the jaws of beautiful creatures apart and decapitating elves.
Like the Norse myths, these video games are cyclical.