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Not that most people have any idea whatjudderis or why any of that is important.
Too much judder, and things look out of focus.
Depth of vision goes out of whack.
But too little judder makes forUncanny Valley.
The movies didnt look real, as the critical consensus went.
More like a video game or televised sporting event or ever-awfulmotion smoothing, but not cinema.
Gone would be the either-or conundrum that has dogged high-frame moviemaking to date.
It begins to look like a video game.
People believe its lower quality.
It doesnt evoke that storytelling feeling of cinema.
But when its been adjusted with motion grading, its not buttery.
The un-motion-graded version indeed looks video game-y, all the less realistic for its fantastical subject matter.
The deliberate imperfection makes it feel more like film than CGI.
Now it’s possible for you to do that with motion.
Filmmakers are now seeing it can be used as a creative tool to create different looks.
Frankly, its quite revolutionary.
The original version is distractingly riddled with judder.
Visually, there is almost too much going on to take in.
I jot in my notes that the difference makes me feel like I can see more.
We worked through the whole movie.
He adds, It really does lend itself to being a creative tool.
you’re free to treat heroes and villains differently in different locations, in different movements.
And sometimes even within the span of a single sequence, he would want shot-by-shot tweaks.